![]() ![]() Resource Cost Reduction/Cooldown Reduction/Area Damage (depending on your build).A fifth primary or a very good unique ability.In order, what you want most out of weapons when dual wielding: Quick Guide to Weapon Stats when Dual Wielding: A bad damage roll on a weapon can bring your DPS down, if you have a weapon with an exceptionally good DPS roll you might be better served pairing it with a Shield or Quiver until you can find another good Weapon you can Dual Wield it with.The same holds true for attack speed, chance to CC, and special abilities such as the one on. Weapon specific affixes are only half as good, you might get the coveted +10% damage on your weapon but it will only kick in every two hits, resulting on just a 5% overall DPS increase.Unless they factor in attack speed into their damage calculation (like some DoTs and Summons) powerful skills with long cooldowns aren’t as good for us as they are for two hander builds.Access to two unique legendary weapon abilities:, , are just examples of what a Legendary can bring to the table that no other weapons can.Access to two weapon sockets, unless you are running a Full Support Monk an emerald on the weapon is likely the strongest property a weapon (or shield/quiver) can have.This means we will benefit a lot more from and Life per Hit and Crowd Control on hit abilities. One handed weapons do less damage per hit but they hit faster than their two handed counterparts, we also get an innate 15% IAS from Dual Wielding.Strengths and Weaknesses of Dual Wielding: Right off the bat we notice that we dual wielders are one primary behind, this means we really need to play to our strengths in order to compensate. Weapon and Quiver gives you 7 workable primaries (1 of which can be weapon sockets, 1 of which can be +skill%), and a 15%+ IAS Bonus. Sword and Board gives you 7 workable primaries (1 of which can be weapon sockets), and the block chance/amount. So basically Dual Wielding gives you 6 workable primaries (2 of which can be weapon sockets), 2 secondaries and that 15% IAS bonus. Shields on the other hand look like this: Dual Wielding with Real Items:ĭiablo 3 is a lot more complicated than wooden and iron swords with base DPS, there’s a lot of stats that come in weapons and need to be balanced. Not quite, it just means that you have to be super careful on what you Dual Wield. WTF, we lost DPS when Dual Wielding! That means Dual Wielding must suck right? That means each of your swords will hit 0.805 times per second. The dual weilding bonus is 15% attack speed IIRC, so your swords will now hit 1.61 times per second. This is not how dual wielding works, your character doesn’t strike with both weapons at once but rather alternates between them. ![]() When new players add their wooden sword that deals 10 damage at 1.4 attacks per second they expect to deal 30 damage 1.4 times per second for a total of 42 DPS. Lets Imagine you have an iron sword that deals 20 damage at 1.4 attacks per second, that’s a super powerful 28 DPS. This is a direct result of how Dual Wielding works and I’ll explain it in a second. Many new players are initially suprised when they equip their second weapon and realize their damage didn’t double, in some cases the DPS change is barely noticeable from what they used to have with a shield/quiver. That’s 1/2 of the total character classes so knowing how to dual wield properly is something that every player should at least have a decent idea about. Ok, so back here in Sanctuary there are 3 classes with dual wielding capabilities, the Monk, the Barbarian and the Demon Hunter. Hello guys, I’m Dannie “Intensity” Ray and today I’ll bring you a short analysis on how to maximize your dual wielding capabilities so you can become as beastly as my friend Illidan up there on the featured image. ![]()
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